Transforming Lurkers into Posters: The Role of The Participation Continuum

Citation

Bishop, J. (2011). Transforming Lurkers into Posters: The Role of The Participation Continuum. In: Proceedings of the Fourth International Conference on Internet Technologies and Applications (ITA’11), Glyndwr Univeristy, Wrexham, September 2011.

Abstract

Encouraging participation has long been seen as a way additional to new technology of helping online communities to grow. Online community sysops may well advertise their website on other service platforms, but with up to 90% of the visitors to their site being non-participants, referred to as lurkers, they could do no better than improving their website to tackle lurker fears. This paper presents the ‘participation continuum’ for understanding why some users are posters, and do participate, and why others are lurkers, and do not contribute. The paper considers the fears of reluctant lurkers to participation and shows how as a result of trying to resolve the incongruence between wanting to post but fearing the consequences they will often be stagnant in a state of rationalization, giving excuses for non-participation. Through intellectualizing after being provided with new evidence from sysops, they begin to mediate towards enhancement where their participation will increase. The determined lurkers are quite happy lurking, and preserving non participation, and therefore need more help to bridge the ‘Preece Gap’ between where they are currently participating and where they could be with more help.

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All’s WELL that Ends WELL: A Comparative Analysis of the Constitutional and Administrative Frameworks of Cyberspace and the United Kingdom

All’s WELL that Ends WELL: A Comparative Analysis of the Constitutional and Administrative Frameworks of Cyberspace and the United Kingdom

Jonathan Bishop

Abstract

Constitutional and Administrative Law is a core component of legal studies throughout the world, but to date little has been written about how this might exist on the Internet, which is like a world without frontiers. John Perry Barlow’s “Declaration of the Independence of Cyberspace” served to start the debate about the legitimacy of nation-states to impose laws on such a virtual space. It has been argued that the nation-states won as there are now a significant number of laws regulating the Internet on national and international levels. It can however be seen that there are commonalities between the two entities. For example, there are commonalities in the way they function. There are also commonalities in the way civil rights exist, and the existence of civil remedies and law enforcement. These are all explored in the chapter, which also presents two concepts about the authority of the state in regulating behaviour in online communities. One of them, “sysop prerogative,” says that owners of website can do whatever they want so long as they have not had it taken away by law or given it away by contract. The second, ‘The Preece Gap’, says that there is a distance between the ideal usable and sociable website that the users want and that which the owners of the website provide in practice. Two other concepts are also introduced, “the Figallo effect” and the “Jimbo effect.” The former describes an online community where users use their actual identities and sysop prerogative is delegated to them. The latter describes those where sysop prerogative is exercised by one or more enforcers to control users who use pseudonyms. The chapter concludes that less anonymity and a more professionalised society are needed to bridge the gap between online and offline regulation of behavior.

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All’s WELL that Ends WELL: A Comparative Analysis of the Constitutional and Administrative Frameworks of Cy…//

References

Bishop, J. (2011). All’s WELL that Ends WELL: A Comparative Analysis of the Constitutional and Administrative Frameworks of Cyberspace and the United Kingdom. In: Alfreda Dudley, James Braman and Giovanni Vincenti (Eds.) Investigating Cyber Law and Cyber Ethics: Issues, Impacts and Practices. New York: IGI Global. Available online at: http://www.jonathanbishop.com/Library/Documents/EN/docIGIPaper_AllsWELL.pdf

Mum's the WordPress: A Comparative Analysis of Political and Mommy Bloggers

Citation

Bishop, J. (2011). Mum’s the WordPress: A Comparative Analysis of Political and Mommy Bloggers. In Hamid R. Arabnia; Victor A. Clincy & Ashu M. G. Solo (Eds.) Proceedings of The 2011 Internet Conference on Internet Computing (ICOMP’2011). July 18-21, 2011. Las Vegas Nevada, USA.

Abstract

This research paper presents findings into the differences between two types of popular bloggers: the political blogger and the mommy blogger. These terms are recent entries to the lexicon of online communities, but are soon becoming distinct concepts. This paper shows that mommy bloggers rarely discuss the issues mainly associated with political bloggers, although the reverse is not always true. While political bloggers talk about family issues, this often has little to do with calling for their rights, but echoing sentiments relating to the family life of political public figures.

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Mums the WordPress – A Comparative Analysis of Political and Mommy Bloggers//

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The New Field of Network Politics

Citation
Solo, A.M.G. & Bishop, J. (2011). The New Field of Network Politics. In: Proceedings of The 2011 International Conference on e-Learning, e-Business, Enterprise Information Systems, and e-Government (EEE’11). Las Vegas, Nevada, USA, 18-20 July 2011.

Abstract

This research paper defines a new field called network politics. Network politics refers to politics and networks. These networks include the Internet, private networks, cellular networks, telephone networks, radio networks, television networks, etc. Network politics includes the applications of networks to enable one or more individuals or organizations to engage in political communication. Furthermore, network politics includes political regulation of networks. Finally, network politics includes the accompanying issues that arise when networks are used for political communication or when there is political regulation of networks. The domain of network politics includes, but is not limited to, e-politics (social networking for driving revolutions and organizing protests, online petitions, political blogs and vlogs, whistleblower Web sites, online campaigning, e-participation, virtual town halls, e-voting, Internet freedom, access to information, net neutrality, etc.) and applications of other networks in politics (robocalling, text messaging, TV broadcasting, etc.). The definition of this field should significantly increase the pace of research and development in this important field.

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The Role of Augmented E-Learning Systems for Enhancing Pro-Social Behaviour in Socially Impaired Individuals

The Role of Augmented E-Learning Systems for Enhancing Pro-Social Behaviour in Socially Impaired Individuals

Jonathan Bishop

Abstract

E-learning systems generally rely on good visual and cognitive abilities, making them suitable for individuals with good levels of intelligence in these areas. A group of such individuals are those with non-systemising impairments (NSIs), such as people with autism spectrum conditions (ASCs). These individuals could benefit greatly from technology that allows them to use their abilities to overcome their impairments in social and emotional functioning in order to develop pro-social behaviours. Existing systems such as PARLE and MindReading are discussed, and a new one, the Visual Ontological Imitation System (VOIS), is proposed and discussed. This chapter details an investigation into the acceptability of these systems by those working in social work and advocacy. The study found that VOIS would be well received, although dependency on assistive technology and its impact on how others view NSIs still need to be addressed by society and its institutions.

References

Bishop, J. (2011). The Role of Augmented E-Learning Systems for Enhancing Pro-Social Behaviour in Socially Impaired Individuals. In Lau Bee Theng (Ed.) Assistive and Augmentive Communication for the Disabled: Intelligent Technologies for Communication, Learning and Teaching. New York: IGI Global.

Increasing Capital Revenue in Social Networking Communities: Building Social and Economic Relationships through Avatars and Characters

Increasing Capital Revenue in Social Networking Communities: Building Social and Economic Relationships through Avatars and Characters

Jonathan Bishop

Abstract

The rise of online communities in Internet environments has set in motion an unprecedented shift in power from vendors of goods and services to the customers who buy them, with those vendors who understand this transfer of power and choose to capitalize on it by organizing online communities and being richly rewarded with both peerless customer loyalty and impressive economic returns. A type of online community, the virtual world, could radically alter the way people work, learn, grow consume, and entertain. Understanding the exchange of social and economic capital in online communities could involve looking at what causes actors to spend their resources on improving someone else’s reputation. Actors’ reputations may affect others’ willingness to trade with them or give them gifts. Investigating online communities reveals a large number of different characters and associated avatars. When an actor looks at another’s avatar they will evaluate them and make decisions that are crucial to creating interaction between customers and vendors in virtual worlds based on the exchange of goods and services. This paper utilizes the ecological cognition framework to understand transactions, characters and avatars in virtual worlds and investigates the exchange of capital in a bulletin board and virtual. The chapter finds strong evidence for the existence of characters and stereotypes based on the Ecological Cognition Framework and empirical evidence that actors using avatars with antisocial connotations are more likely to have a lower return on investment and be rated less positively than those with more sophisticated appearing avatars.

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Building Social and Economic Relationships through Avatars and Characters

References

Bishop, J. (2013). Increasing Capital Revenue in Social Networking Communities: Building Social and Economic Relationships through Avatars and Characters. In: J. Bishop (Ed.) Examining the Concepts, Issues and Implications of Internet Trolling. IGI Global: Hershey, PA. Available online at: http://www.jonathanbishop.com/Library/Documents/EN/docIGIPaper_AvatarsCharacters.pdf

Bishop, J. (2011). Increasing Capital Revenue in Social Networking Communities: Building Social and Economic Relationships through Avatars and Characters. In: IRMA (Ed.). Virtual Communities: Concepts, Methodologies, Tools and Applications. IGI Global: Hershey, PA; pages 1720-1734. Available online at: http://www.jonathanbishop.com/Library/Documents/EN/docIGIPaper_AvatarsCharacters.pdf

Bishop, J. (2008). Increasing Capital Revenue in Social Networking Communities: Building Social and Economic Relationships through Avatars and Characters. In: C. Romm-Livermore & K. Setzekorn (Eds.). Social Networking Communities and EDating Services: Concepts and Implications. IGI Global: Hershey, PA. Available online at: http://www.jonathanbishop.com/Library/Documents/EN/docSNCEDS_Ch4.pdf

Enhancing the understanding of genres of web-based communities: the role of the ecological cognition framework

Citation

Bishop, J. (2009). Enhancing the understanding of genres of web-based communities: The role of the ecological cognition framework. International Journal of Web-Based Communities, 5(1)

Abstract

Web-based communities have been an interest of social science researchers since the dawn of the millennium. To date, much research into them has focused on the methods to enhance community building and understand those who do not participate in community life, known as lurkers. This paper explores web-based communities as a type of media, classifying types of web-based community such as message boards, chat groups and weblogs as genres. A methodology is proposed based on the Ecological Cognition Framework (ECF) for reading these web-based communities in order to determine their genre and subgenre. Utilising both quantitative and qualitative methods to assess the images, text and other artefacts in these web-based communities, two specific subgenres of the weblogs and directories genre emerge as the political blog and the mommy blog and these are compared with the significant differences that are found between them that make them solid subgenres.

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Understanding and Facilitating the Development of Social Networks in Online Dating Communities: A Case Study and Model

Understanding and facilitating the development of social networks in online dating communities: A Case Study and Model

Jonathan Bishop

Abstract

Online dating is a big business, allowing people from the comfort of their own home to view and read about potential mates all around the world. Different dating sites offer different services. However, it is not yet commonplace for websites dedicated to dating to use the social networking tools used by popular online communities, such as those that use the personal homepage and message board genres. The Ecological Cognition Framework (ECF) provides a theoretical model regarding online dating communities’ behavior and relationship development. A model based on the ECF is proposed and provides a basis for developing online dating services that effectively support relationship development. Two investigations are presented in this chapter, one that uses a case study approach to identify and describe online dating services from the perspective of a specific case and another that assess the effectiveness of existing online dating services based on the guidelines developed from the case study. The case study provides a useful insight into the nature of social networking from the perspective of a specific case, which led to guidelines for developing e-dating systems that when evaluated showed that the most popular social networking services also score well against the criteria proposed in those guidelines.

Full Text

Understanding and facilitating the development of social networks in online dating communities: A Case Stud… by Jonathan Bishop

References

Bishop, J. (2008) ‘Understanding and facilitating the development of social networks in online dating communities: A Case Study and Model’. In: C. Romm-Livermore & K. Setzekorn (eds.). Social Networking Communities and EDating Services: Concepts and Implications. IGI Global: New York. Available online at: http://www.jonathanbishop.com/Library/Documents/EN/docIGIPaper_eDatingOCs.pdf

Increasing Capital Revenue in Social Networking Communities: Building Social and Economic Relationships through Avatars and Characters

Citation

Cite as: Bishop, J. (2008). Increasing capital revenue in social networking communities: Building social and economic relationships through avatars and characters. In C. Romm-Livermore, & K. Setzekorn (Eds.), Social networking communities and eDating services: Concepts and implications. New York: IGI Global.

Abstract

The rise of online communities in Internet environments has set in motion an unprecedented shift in power from vendors of goods and services to the customers who buy them, with those vendors who understand this transfer of power and choose to capitalize on it by organizing online communities and being richly rewarded with both peerless customer loyalty and impressive economic returns. A type of online community, the virtual world, could radically alter the way people work, learn, grow consume, and entertain. Understanding the exchange of social and economic capital in online communities could involve looking at what causes actors to spend their resources on improving someone else’s reputation. Actors’ reputations may affect others’ willingness to trade with them or give them gifts. Investigating online communities reveals a large number of different characters and associated avatars. When an actor looks at another’s avatar they will evaluate them and make decisions that are crucial to creating interaction between customers and vendors in virtual worlds based on the exchange of goods and services. This chapter utilizes the ecological cognition framework to understand transactions, characters and avatars in virtual worlds and investigates the exchange of capital in a bulletin board and virtual. The chapter finds strong evidence for the existence of characters and stereotypes based on the ecological cognition framework and empirical evidence that actors using avatars with antisocial connotations are more likely to have a lower return on investment and be rated less positively than those with more sophisticated appearing avatars.

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Building Social and Economic Relationships through Avatars and Characters

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Ecological Cognition: A new dynamic for human-computer interaction

Citation
Bishop, J. (2007). Ecological Cognition: A new dynamic for human-computer interaction. In: Brendan Wallace (Ed.) The Mind, the Body, and the World: Psychology after Cognitivism

Abstract
Human-computer interaction (HCI) is a field of computer science that can benefit from psychological understandings of human behaviour. During the 20th century HCI was dogged by behaviourist and cognitivist understandings of such behaviour, which led to systems that assumed that the so-called responses of actors could be reinforced through rewards, or that they responded based on schemata they had developed. A new method is needed to explain how actors are influenced by their environment and how their actions are not always consistent from one situation to the next. This approach, named ecological cognition is a new dynamic for HCI and provides a framework for understanding and influencing the behaviour of actors and for developing autonomous agents that think the way humans do.

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Ecological Cognition: A new dynamic for human-computer interaction